Grotti Turismo Classic Revision by Thundersmacker


The classic exotic returns.....again.


Info:


Redone from the previous version and now fits the GTA world much better. 

Changes include a new front bumper based on a Koenig Testarossa, new side vents more akin to the IV Turismo, 
and a whole new rear based on the SA version using the taillights from the Uranus. 
Also includes new racing extras like a LM wing, chin spoiler, a larger rear diffuser.

Comes with two options for wheels, the stock F40 style rims, or racing wheels similar to the F40 LM.

Also features re-done custom LOD's and still has a low file size.

Credits:

Built off the Ferrari F40 from the mobile game Real Racing 3 by Firemonkeys.

Ripped by DMN at gamemodels.ru

Originally converted to GTA IV by louping0.

Edited heavily by Thundersmacker.

Other car parts and etc. from Rockstar Games.


Notes:

You can replace any 2-door vehicle with the Turismo. Though it would be recommended to add it rather than replace another car.


Update V1.1 Change Log:

-fixed collisions.
-added proper mirror reflections.
-redone pre-lighting on some materials.
-refined mesh of the front bumper and rear side vents.
-added new rim option "Racing Rims" with wheels from the Omnis convert.
-removed roof scoop from racing extras as I felt it did not look good on the car.
-re-configured extras so they either will not spawn at all or can be spawned by removing "ext_gang" flag.
-changed carcols line so that some colors will be straight gloss with no metallic sheen, similar to the real F40.

Update V1.2 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.3 Changelog:

-slightly redesigned the front indicators, side vents, and added a small front splitter.
-removed the "Modern Rims" option.
-modified the interior slightly by adding a gated shifter, and retextured seats.

Update V1.4 Changelog:

-added FLA audio.
-added compatibility for the LibertyPlates mod by Shvab.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

vehicles.ide   ( to have the racing extras spawn simply remove the "ext_gang" flag. )

turismo2,	                  turismo2,	                  car,		TURISMO,	TURISMO,	                  VEH@LOW,	VEH@LOW_LE1_RI1,	2,	1,		0.2467,	0.2467,		0,	1,	1.0	,0,	noboot+sports+ext_gang+ext_all+ext_strong

carcols.dat   ( goes in the car4 section ) ( color 2 is the roll cage ( with the racing extras ), color 4 is the rim color )

turismo2,                   31,0,29,0, 35,0,0,10, 69,0,74,10, 49,0,129,13, 6,0,7,0, 0,0,0,13, 18,0,0,0, 18,0,0,13, 89,0,0,13, 87,0,85,0,

VehOff.csv lines  ( add these if you added the vehicle )

VEHICLE turismo2 FIELD BOOT_OPEN POS 0.273383 -0.642536 0.255127 ANGLES 0.516684 0.000145 2.845724 FOV 55.000000
VEHICLE turismo2 FIELD BONNET_FWD POS 0.003677 0.763428 0.552246 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE turismo2 FIELD BONNET_BWD POS 0.000488 -1.104065 0.584511 ANGLES 0.000014 0.000000 3.141522 FOV 55.000000
VEHICLE turismo2 FIELD CINEY_WHEEL POS -1.181640 0.119464 -0.091136 ANGLES -0.055022 -0.000218 -0.030155 FOV 55.000000
VEHICLE turismo2 FIELD CINEY_UNDER POS 0.011806 0.351318 -0.413452 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE turismo2 FIELD CINEY_MISC_1 POS 0.944541 -4.705374 0.672350 ANGLES -0.066220 -0.227897 0.046157 FOV 45.000000
VEHICLE turismo2 FIELD CINEY_MISC_2 POS -0.890856 -0.798462 0.430908 ANGLES -0.009411 0.204607 -0.168041 FOV 55.000000
VEHICLE turismo2 FIELD JACKED POS 0.058928 0.421753 0.234497 ANGLES 0.051847 0.000000 2.104287 FOV 55.000000
VEHICLE turismo2 FIELD BUSTED POS -0.529984 0.699219 0.409424 ANGLES -0.039883 -0.000000 2.679057 FOV 55.000000
VEHICLE turismo2 FIELD CARPHONE POS -0.420918 1.054932 0.467407 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE turismo2 FIELD BONNET_L POS -0.546593 0.260620 0.531128 ANGLES -0.000129 0.000000 1.570142 FOV 55.000000
VEHICLE turismo2 FIELD BONNET_R POS 0.543297 0.260620 0.531128 ANGLES -0.000129 -0.000000 -1.569632 FOV 55.000000
VEHICLE turismo2 FIELD CINEY_WHEEL_2 POS 1.229569 -1.666992 -0.043579 ANGLES -0.037373 0.291413 0.114759 FOV 55.000000
VEHICLE turismo2 FIELD CINEY_BACK POS -1.028539 0.612549 0.399292 ANGLES -0.176652 0.261647 -2.791046 FOV 55.000000
VEHICLE turismo2 FIELD BUMPER POS 0.000000 2.290771 -0.170654 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE turismo2 FIELD AIM_FR POS 0.000000 -0.391724 0.910156 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE turismo2 FIELD CINEY_FAR_1 POS -2.274974 -3.777910 0.432282 ANGLES -0.128708 -0.164179 -0.394428 FOV 55.000000
VEHICLE turismo2 FIELD CINEY_FAR_2 POS 1.813332 -3.506465 1.042925 ANGLES -0.241396 0.158129 0.335052 FOV 55.000000
VEHICLE turismo2 FIELD CINEY_FAR_3 POS 1.459232 2.495733 -0.110682 ANGLES 0.090990 -0.166358 2.413625 FOV 74.300003
VEHICLE turismo2 FIELD CINEY_FAR_4 POS -1.502065 3.628870 1.044266 ANGLES -0.309277 0.154833 -2.832004 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[turismo2]
structType = 0
field_1 = 41974
flags = 0x2AA628 
floatAsInt_A = -25.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_REVS_OFF
field_26 = 1200.0
field_2A = 600.0
floatAsInt_2E = -8.0
floatAsInt_32 = 3.0
field_36 = 4000.0
field_3A = 1000.0
floatAsInt_3E = -4.0
floatAsInt_42 = 1.0
field_46 = 380.0
field_4A = 100.0
floatAsInt_4E = 6.0
floatAsInt_52 = 4.0
field_56 = 180.0
field_5A = 100.0
floatAsInt_5E = 4.0
floatAsInt_62 = 5.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = 0.45
floatAsInt_multiplier1200_8E = 1.45
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.333333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -6.0
floatAsInt_B6 = 0.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = TURBO_3_WRAP
floatAsInt_multiplier1200_C2 = -0.666667
floatAsInt_multiplier1200_C6 = 0.5
dumpValveSound = DUMP_VALVE
startSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_START
hornSound = TURISMO_MULTI_HORN
openSound = VEHICLES_EXTRAS_SPORTS_LUX_OPEN
closeSound = SPORTS_LUX_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SPORTS_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SPORTS_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_GROTTI
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_TURISMO
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 1.16667
floatAsInt_116 = 1.0
field_11A = 50
floatAsInt_11E = -1.0
floatAsInt_122 = 8.0
floatAsInt_126 = 4.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1